12 research outputs found

    A Non-cooperative Game-Theoretic Framework for Sponsoring Content in the Internet Market

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    Data traffic demand over the Internet is increasing rapidly, and it is changing the pricing model between internet service providers (ISPs), content providers (CPs) and end users. One recent pricing proposal is sponsored data plan, i.e., when CP negotiates with the ISP on behalf of the users to remove the network subscription fees so as to attract more users and increase the number of advertisements. As such, a key challenge is how to provide proper sponsorship in the situation of complex interactions among the telecommunication actors, namely, the advertisers, the content provider, and users. To answer those questions, we explore the potential economic impacts of this new pricing model by modeling the interplay among the advertiser, users, and the CPs in a game theoretic framework. The CP may have either a subscription revenue model (charging end-users) or an advertisement revenue model (charging advertisers). In this work, we design and analyze the interaction among CPs having an advertisement revenue as a non-cooperative game, where each CP determines the proportion of data to sponsor and a level of credibility of content. In turn, the end-users demand for the content of a CP depends not only on their strategies but also upon those proposed by all of its competitors. Through rigorous mathematical analysis, we prove the existence and uniqueness of the Nash equilibrium. Based on the analysis of the game properties, we propose an iterative algorithm, which guarantees to converge to the Nash equilibrium point in a distributed manner. Numerical investigation shows the convergence of a proposed algorithm to the Nash equilibrium point and corroborates the fact that sponsoring content may improve the CPs outcome

    Performance Evaluation of the Rate-Based Flow Control Mechanism for ABR Service

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    In this paper we investigate the performances of the EFCI-based (Explicit Forward Congestion Indication) and ER-based (Explicit Rate) algorithms for the rate-based flow control of the ABR (Available Bit Rate) traffic in an ATM network. We consider the case of two switches in tandem. We present several definitions of bottleneck, and provide conditions that determine whether the first, the second or both queues are bottleneck. We show that it is not necessarily the queue with the slowest transmission rate that is «responsible» for a bottleneck. We derive analytic formulas for the maximum queue length. We compare our results to those obtained by approximating a network by a simpler one, containing only the bottleneck switch. We show that the maximum queue lengths under the approximating approach may largely underestimate the ones obtained in the real network

    Joint Beacon Power and Beacon Rate Control Based on Game Theoretic Approach in Vehicular Ad Hoc Networks

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    In vehicular ad hoc networks (VANETs), each vehicle broadcasts its information periodically in its beacons to create awareness for surrounding vehicles aware of their presence. But, the wireless channel is congested by the increase beacons number, packet collision lost a lot of beacons. This paper tackles the problem of joint beaconing power and a beaconing rate in VANETs. A joint utilitybased beacon power and beacon rate game are formulated as a non-cooperative game and a cooperative game. A three distributed and iterative algorithm (Nash Seeking Algorithm, Best Response Algorithm, Cooperative Bargaining Algorithm) for computing the desired equilibrium is introduced, where the optimal values of each vehicle beaconing power and beaconing rate are simultaneously updated at the same step. Extensive simulations show the convergence of a proposed algorithm to the equilibrium and give some insights on how the game parameters may vary the game outcome. It is demonstrated that the Cooperative Bargaining Algorithm is a fast algorithm that converges the equilibrium

    The evolving SARS-CoV-2 epidemic in Africa: Insights from rapidly expanding genomic surveillance

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    INTRODUCTION Investment in Africa over the past year with regard to severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2) sequencing has led to a massive increase in the number of sequences, which, to date, exceeds 100,000 sequences generated to track the pandemic on the continent. These sequences have profoundly affected how public health officials in Africa have navigated the COVID-19 pandemic. RATIONALE We demonstrate how the first 100,000 SARS-CoV-2 sequences from Africa have helped monitor the epidemic on the continent, how genomic surveillance expanded over the course of the pandemic, and how we adapted our sequencing methods to deal with an evolving virus. Finally, we also examine how viral lineages have spread across the continent in a phylogeographic framework to gain insights into the underlying temporal and spatial transmission dynamics for several variants of concern (VOCs). RESULTS Our results indicate that the number of countries in Africa that can sequence the virus within their own borders is growing and that this is coupled with a shorter turnaround time from the time of sampling to sequence submission. Ongoing evolution necessitated the continual updating of primer sets, and, as a result, eight primer sets were designed in tandem with viral evolution and used to ensure effective sequencing of the virus. The pandemic unfolded through multiple waves of infection that were each driven by distinct genetic lineages, with B.1-like ancestral strains associated with the first pandemic wave of infections in 2020. Successive waves on the continent were fueled by different VOCs, with Alpha and Beta cocirculating in distinct spatial patterns during the second wave and Delta and Omicron affecting the whole continent during the third and fourth waves, respectively. Phylogeographic reconstruction points toward distinct differences in viral importation and exportation patterns associated with the Alpha, Beta, Delta, and Omicron variants and subvariants, when considering both Africa versus the rest of the world and viral dissemination within the continent. Our epidemiological and phylogenetic inferences therefore underscore the heterogeneous nature of the pandemic on the continent and highlight key insights and challenges, for instance, recognizing the limitations of low testing proportions. We also highlight the early warning capacity that genomic surveillance in Africa has had for the rest of the world with the detection of new lineages and variants, the most recent being the characterization of various Omicron subvariants. CONCLUSION Sustained investment for diagnostics and genomic surveillance in Africa is needed as the virus continues to evolve. This is important not only to help combat SARS-CoV-2 on the continent but also because it can be used as a platform to help address the many emerging and reemerging infectious disease threats in Africa. In particular, capacity building for local sequencing within countries or within the continent should be prioritized because this is generally associated with shorter turnaround times, providing the most benefit to local public health authorities tasked with pandemic response and mitigation and allowing for the fastest reaction to localized outbreaks. These investments are crucial for pandemic preparedness and response and will serve the health of the continent well into the 21st century

    Performance Evaluation of the Rate-Based Flow Control Mechanism for ABR Service

    Get PDF
    In this paper we investigate the performances of the EFCI-based (Explicit Forward Congestion Indication) and ER-based (Explicit Rate) algorithms for the rate-based flow control of the ABR (Available Bit Rate) traffic in an ATM network. We consider the case of two switches in tandem. We present several definitions of bottleneck, and provide conditions that determine whether the first, the second or both queues are bottleneck. We show that it is not necessarily the queue with the slowest transmission rate that is "responsible" for a bottleneck. We derive analytic formulas for the maximum queue length. We compare our results to those obtained by approximating a network by a simpler one, containing only the bottleneck switch. We show that the maximum queue lengths under the approximating approach may largely underestimate the ones obtained in the real network

    Performance of TCP/IP: the case of two Controlled Sources

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    In order to control the flow in TCP/IP protocol, each TCP source uses a transmission window which indicates the number of packets that may be transmitted by the source but not yet acknowledged by the destination. We consider the Tahoe algorithm [7] developed by Van Jacobson for the adjustment of the window size and the computations of time-out values. This paper analyses the synchronization and coupling that occur between several controlled sources using this algorithm. We restrict to two controlled sources for simplicity of presentation

    A Game Theory Approach for UAV Based Flying Access Networks

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    Analyzing the Dynamic Data Sponsoring in the Case of Competing Internet Service Providers and Content Providers

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    With a sponsored content plan on the Internet market, a content provider (CP) negotiates with the Internet service providers (ISPs) on behalf of the end-users to remove the network subscription fees. In this work, we have studied the impact of data sponsoring plans on the decision-making strategies of the ISPs and the CPs in the telecommunications market. We develop game-theoretic models to study the interaction between providers (CPs and ISPs), where the CPs sponsor content. We formulate the interactions between the ISPs and between the CPs as a noncooperative game. We have shown the existence and uniqueness of the Nash equilibrium. We used the best response dynamic algorithm for learning the Nash equilibrium. Finally, extensive simulations show the convergence of a proposed schema to the Nash equilibrium and show the effect of the sponsoring content on providers’ policies

    The Effect of Caching on CP and ISP Policies in Information-Centric Networks

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    Internet traffic volume is increasing, and this causes scalability issues in content delivery. Information-centric network has been introduced to support this increase in Internet traffic through caching. While collaborative caching in information-centric network is a crucial feature to improve network performance and reduce delivery costs in content distribution, the current pricing strategies on the Internet are not incentive compatible with information-centric network interconnection. In this paper, we focus on the economic incentive interactions in caching deployment between several types of information-centric network providers (content provider and Internet service provider). In particular, we develop game-theoretic models to study the interaction between providers in an information-centric network model where the providers are motivated to cache and share content. We use a generalized Zipf distribution to model content popularity. We formulate the interactions between the Internet service providers and between the content providers as a noncooperative game. We use a Stackelberg game model to capture the interactions between the content provider and Internet service providers. Through mathematical analysis, we prove the existence and uniqueness of the Nash equilibrium under some conditions. An iterative and distributed algorithm based on best response dynamics is proposed to achieve the equilibrium point. The numerical simulations illustrate that our proposed game models result in a win-win solution
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